Challenging 2D Platformer filled with humor and surprises

Now available on PC & Mac

(coming to Playstation 4 and Xbox One this Spring)

The Splashers are in great danger!

The quiet and peaceful workers from Inkorp are being led to their doom by the greedy Docteur, the paint factory’s evil boss.

A young hero rises to fight for what’s right. Armed with a splatter cannon, he launches an attack in order to save the Splashers and stand up to the dictator.

His amazing paint cannon grants him color superpowers; he can stick to the wall, bounce, or attack enemies.

“Super Meat Boy meets Portal 2”
Rock Paper Shotgun

“The perfect distraction from the deluge of open-world AAA titles”

Critical Hit / Lazy Gamer

“Splasher gives new meaning to fluid platforming”

Indiegames.com

FISTFUL OF INK 
Use different paint colors to stick to walls and roofs, bounce high in the air, and trick your opponents.

MASTER CHALLENGING LEVELS
Brave the traps and beat the gigantic factory’s security devices. Learn from your mistakes to find the best path and get the best time in order to perfect the level.

TIME ATTACK & SPEEDRUN
Challenge gamers from around the glo
be with your best times, and share your scores on the leaderboards.e Splashers are in great danger!

Splasher is the first independent project of Romain Claude, former Game Designer and Level Designer at Ubisoft (Rayman Origins, Rayman Legends).

He gathered a small, talented team, including Richard Vatinel a.k.a Gromy, Art Director, and Aymeric Schwartz, composer and sound designer (Absolver, Rayman Origins or Valiant Hearts), to create Splasher.

The game was also developed in partnership with famous speedrunners.

Press  Inquiries:
Press@thesidek.com 

Studio & Players support:
contact@splasher-game.com

 

 

 

A game by

Romain Claude
Game Design & Programming
Richard Vatinel
Graphics & Animation
David Boitier
Music
Aymeric Schwartz
Music & Sound
Joffrey Babillote
QA Testing & Playtests Coordination

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